Just wondering how would the cost change if we wanna check the cost of intersecting irregular polygons instead of triangles?
Usually irregular polygons are just rendered as triangles, so the cost is likely going to be growing linear to the number of vertices.
Just wondering how would the cost change if we wanna check the cost of intersecting irregular polygons instead of triangles?
Usually irregular polygons are just rendered as triangles, so the cost is likely going to be growing linear to the number of vertices.