You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 10: Ray Tracing Acceleration (6)
ryan-van

So, just to get this correct, when the line intersects at a grid resolution of 0 there is no speedup and we have to calculate everything. But when we increase the amount of grids, we can then look through less pixels than what was needed? So the main purpose of the grid is finding intersections faster for ray tracing acceleration?

You must be enrolled in the course to comment