Lecture 16: Light Field Cameras (0)

This was discussed between the two slidedecks so not sure where to ask it: Ren mentioned that for the most part, there is no true "thin lens", and our cameras/eyes use more unideal, thicker lenses (except for some experimental "metal lenses")... I know that VR headsets tend to use fresnel lenses in their optics, how do these compares to the traditional lenses used in cameras? Are there any advantages that would make a fresnel lens more closely match a thin-lens approximation, and if not, what are the reasons that they are used in VR headsets in the first place?


love the darkmode slides theme

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