This was discussed between the two slidedecks so not sure where to ask it: Ren mentioned that for the most part, there is no true "thin lens", and our cameras/eyes use more unideal, thicker lenses (except for some experimental "metal lenses")... I know that VR headsets tend to use fresnel lenses in their optics, how do these compares to the traditional lenses used in cameras? Are there any advantages that would make a fresnel lens more closely match a thin-lens approximation, and if not, what are the reasons that they are used in VR headsets in the first place?
This was discussed between the two slidedecks so not sure where to ask it: Ren mentioned that for the most part, there is no true "thin lens", and our cameras/eyes use more unideal, thicker lenses (except for some experimental "metal lenses")... I know that VR headsets tend to use fresnel lenses in their optics, how do these compares to the traditional lenses used in cameras? Are there any advantages that would make a fresnel lens more closely match a thin-lens approximation, and if not, what are the reasons that they are used in VR headsets in the first place?
love the darkmode slides theme