Lecture 17: Intro to Animation (43)

I wonder how the computers can generate the in-between frames that actually mimics the movement of the character without other possible flaws.


@Leon-Shao It should be pretty simple for computers to generate in-between frames by simply using some properties of animation like ease-in and ease-out. This should work well in some but not all occasions since not all movements share the same in-between animation.


I think this video showing the interpolation of animations to 60fps using AI is a form of tweening, which I found pretty cool


"tweening" can be done with live action videos too as a fay to bump something up to higher FPS

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