Lecture 18: Introduction to Physical Simulation (5)
nikhilJain17
I'm curious how performance plays into simulating large groups of particles? For the raytracer project, performance became an issue until we implemented certain speedups and optimizations. It seems to me that applying complex physical rules for millions of particles would be computationally expensive, so I'm wondering if that is the case, and if we will discuss performance speedups.
I'm curious how performance plays into simulating large groups of particles? For the raytracer project, performance became an issue until we implemented certain speedups and optimizations. It seems to me that applying complex physical rules for millions of particles would be computationally expensive, so I'm wondering if that is the case, and if we will discuss performance speedups.