Lecture 19: Introduction to Character Animations (17)

Linear Blend Skinning is one of the most common algorithms for deforming a mesh using bone / skeletal structure. Since it is just a sum of linear transformations, the computation is not intensive and is effective for real time. Even though it is simple it still is applicable in many different situations.


The weights are often assigned by artists, who go through and manually draw what the weights should look like

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