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Lecture 25: VR (17)
kaleyl

I love this idea where we can "go into" our paintings. I remember struggling to visualize and draw 3D shapes but with this, one will be able to walk into the object they draw and view them in a different viewpoints!

jerry-jiao

when simulating an environment in VR, how is the scene displayed to the user in a way that makes it seem realistic? are effects like focus, background blurring, etc applied depending on where the user looks, or is everything in focus?

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