Lecture 27: Inverse Graphics/Research In Angjoo's Group (6)
seohyunjeon
If we know our light source, we know that the brightness at a point on the image depends on the normal, so we can backwards construct the normals from the brightness in the image to create the 3D mesh
If we know our light source, we know that the brightness at a point on the image depends on the normal, so we can backwards construct the normals from the brightness in the image to create the 3D mesh