Lecture 5: Texture Mapping (3)

When I see "procedural" I think of video game level floor layouts being procedurally generated according to a set of rules...but a more modern approach described in countless papers, if not used on actual game releases, is using machine learning models to augment the procedural process i.e. https://link.springer.com/article/10.1007/s00521-020-05383-8 . I'm wondering if there exists a commercially available material texture generator that uses a similar approach (swap scene layouts for material textures)


This may not be what you are looking for but Prof Efros worked on a very interesting way of generating semi-repetitive textures http://graphics.cs.cmu.edu/people/efros/research/quilting.html

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