Lecture 5: Texture Mapping (40)

Are there any downsides to magnification? I see that there are dangers to minification since theres only one pixel sample per multiple texel samples. Would magnification be kind of like when you try to zoom into a screenshot too far or is that minification?


With little prior knowledge of computer graphics, I was confused why the graphics quality seemed to go down for my game characters when zooming out (I had applied the casual observation that photos tended to "look clearer" when less zoomed in and thought the same would apply) Now I understand that this is likely due to downsampling/minification, with more of the texture space being squished into one pixel on my screen.

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