Lecture 5: Texture Mapping (66)

What causes the sharktooth like pattern of red and yellow on the right arch? I'd think all those triangls would be about the same distance from the viewer.


It could be that those triangles are on the boundary between two estimated mipmap levels and without linear level interpolation our granularity causes those shark-tooth patterns as we switch between the two adjacent levels for the adjacent triangles.


Mipmap deal with minification, what are some of practical ways to deal with maxification

You must be enrolled in the course to comment