Does diffuse shading cause a matte appearance specifically for spheres because their rounded geometry causes them to have smoothly varying normal vectors. Like does this effect appear on cubes and other polyhedrons, which have flat faces and 'discrete' normal vectors?
Does diffuse shading cause a matte appearance specifically for spheres because their rounded geometry causes them to have smoothly varying normal vectors. Like does this effect appear on cubes and other polyhedrons, which have flat faces and 'discrete' normal vectors?