I recall from 61C that the processor data path uses pipelining (i.e., executing different steps of the pipeline in parallel) to improve performance. I wonder if graphics programs similarly pipeline the rasterization pipeline. I feel like they probably do, but what to extent?
I recall from 61C that the processor data path uses pipelining (i.e., executing different steps of the pipeline in parallel) to improve performance. I wonder if graphics programs similarly pipeline the rasterization pipeline. I feel like they probably do, but what to extent?