It seems what types of components are included in a GPU (e.g. tessellation units) is largely determined by the current way that graphics software do things. I wonder if GPUs are designed with a different architecture (i.e. with different components) for say the movie industry, where extremely high graphics quality is required, to meet the specific needs of their specialized software.
XTLiuuu
The multi-core processor of GPU memory optimizes the speed. I wonder about the storage detail of the GPU memory. If the usage of the GPU is different, will the proportion of the components in the GPU different?
It seems what types of components are included in a GPU (e.g. tessellation units) is largely determined by the current way that graphics software do things. I wonder if GPUs are designed with a different architecture (i.e. with different components) for say the movie industry, where extremely high graphics quality is required, to meet the specific needs of their specialized software.
The multi-core processor of GPU memory optimizes the speed. I wonder about the storage detail of the GPU memory. If the usage of the GPU is different, will the proportion of the components in the GPU different?