Lecture 8: Geometry Processing (12)
RCD-Y

I think this is how STL files store meshes

philippe-eecs

Do the rotations always occur in a counter-clockwise fashion?

bobcao3

The industry standard is using counter-clockwise on triangles and if the triangles actually displays in counter clockwise, then it is on the front. If it's the other way around, then it's a backface and should be removed to save performance

dbuer

Can we achieve the same memory efficiency as the next method by using pointers for vertices here?

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