You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 8: Geometry Processing (12)
RCD-Y

I think this is how STL files store meshes

philippe-eecs

Do the rotations always occur in a counter-clockwise fashion?

Staffbobcao3

The industry standard is using counter-clockwise on triangles and if the triangles actually displays in counter clockwise, then it is on the front. If it's the other way around, then it's a backface and should be removed to save performance

dbuer

Can we achieve the same memory efficiency as the next method by using pointers for vertices here?

You must be enrolled in the course to comment