It seems like many of the operations take significant polynomial time to render, I wonder how in video games they are able to do it so fast. I guess the power of the GPU parallelization efforts are at play here. Lots of similar calculations happening at once.
Staffbobcao3
In games geometry are mostly pre-processed. So no actual geometry processing is going on during gameplay
It seems like many of the operations take significant polynomial time to render, I wonder how in video games they are able to do it so fast. I guess the power of the GPU parallelization efforts are at play here. Lots of similar calculations happening at once.
In games geometry are mostly pre-processed. So no actual geometry processing is going on during gameplay