Lecture 8: Geometry Processing (62)

Would we be able to use something analogous to mipmaps for texture mapping in order to store fewer triangles for objects that are farther away? (3000 skull is virtually indistinguishable from 30,000 skull in the small bottom row) or is this impractical in practice since 3d objects may be moved closer to the viewing point and we will need the higher resolution(?) version at some point?

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