You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 8: Geometry Processing (7)
ronthalanki

I was curious how does the texture map get updated as the mesh gets downsampled or upsampled. My immediate guess would be that we could use a sampling based technique to update the texture map and use interpolate between the sampling points. If anyone knows of a good resource to learn more about it, I would love to see it

You must be enrolled in the course to comment