I was curious how does the texture map get updated as the mesh gets downsampled or upsampled. My immediate guess would be that we could use a sampling based technique to update the texture map and use interpolate between the sampling points. If anyone knows of a good resource to learn more about it, I would love to see it
I was curious how does the texture map get updated as the mesh gets downsampled or upsampled. My immediate guess would be that we could use a sampling based technique to update the texture map and use interpolate between the sampling points. If anyone knows of a good resource to learn more about it, I would love to see it