Would it be possible to combine both spatial and object partition techniques when rendering the same scene? For example, if we could use spatial partitioning in busier areas of the scene and object partitioning where objects are further apart (calculated using minimizing some heuristic cost), could we take advantage of both hierarchies instead of choosing between them?
Would it be possible to combine both spatial and object partition techniques when rendering the same scene? For example, if we could use spatial partitioning in busier areas of the scene and object partitioning where objects are further apart (calculated using minimizing some heuristic cost), could we take advantage of both hierarchies instead of choosing between them?