Lecture 13: Global Illumination & Path Tracing (49)
NicholasDrian
It is interesting how many bounces It takes for causicts to resolve themselves. It seems like caustics need to have an immense recursive depth for any sort of realism.
micahtyong
I was thinking the same thing. In the following slides where we increase the number of bounces for a given light point, I thought about video games (e.g., Call of Duty) where you'd tune brightness settings before starting the game. I wonder if, rather than increasing brightness, these games could alternatively increase bounce rates and leave brightness per pixel the same. Kind of a bizarre idea now that I've typed it all out.
It is interesting how many bounces It takes for causicts to resolve themselves. It seems like caustics need to have an immense recursive depth for any sort of realism.
I was thinking the same thing. In the following slides where we increase the number of bounces for a given light point, I thought about video games (e.g., Call of Duty) where you'd tune brightness settings before starting the game. I wonder if, rather than increasing brightness, these games could alternatively increase bounce rates and leave brightness per pixel the same. Kind of a bizarre idea now that I've typed it all out.