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Lecture 14: Material Modeling (51)
ethanyxchen

Is seems that there's a lot of computation required to render hair, especially animal fur, very accurately. Do game engines in real-life video games have some kind of short-cut so that such a small part of the video game experience doesn't require so much computation power?

NKJEW

@ethanyxchen I'd guess that if a game really wants to specialize in animal hair they'd optimize towards that specifically and potentially forgo other degrees of freedom - or they might use some sort of baking so that it's not completely physics-based so that the hair looks reasonable and just behaves correctly under the limited set of conditions. In general though I do feel like a lot of games I've seen with animal fur tend not to draw much attention to the quality of the hair during active gameplay, so there probably is some shortcut.

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