Just curious, is this also how we can think about FOV in something like a video game? In the case of a video game, the sensor is the character we control and we essentially are shortening the focal length of our sensor (character) to gain more FOV?
greeknerd1
Under what circumstances do we have a changing sensor size?
ethanyxchen
To my understanding, the smaller FOV effect demonstrated on this slide explains how a camera zoom works. But I was wondering why when we zoom in with a camera, do the objects in the scene appear bigger? I.e. why is the scene captured by the camera not just a limited view of our "normal" wider view without the limited FOV?
Just curious, is this also how we can think about FOV in something like a video game? In the case of a video game, the sensor is the character we control and we essentially are shortening the focal length of our sensor (character) to gain more FOV?
Under what circumstances do we have a changing sensor size?
To my understanding, the smaller FOV effect demonstrated on this slide explains how a camera zoom works. But I was wondering why when we zoom in with a camera, do the objects in the scene appear bigger? I.e. why is the scene captured by the camera not just a limited view of our "normal" wider view without the limited FOV?