I think this is an important principle in animations. For example, in old video games, most characters' hair will not move as they are running. It feels like their hair are rigid objects sticked to their heads. In recent video games like Tomb Raider, there are video options that enable the movement of characters' hair.
aliner-wang
This is really interesting to think about. I'm used to remembering each scene in an animation as the character having 1 general motion. In the case of the squirrel, it would be jumping and not necessarily causing the next action. Just that in the next scene, it's landing or jumping. The fact that i didn't notice goes to show the skill in the animators. They created scenes with secondary motion that doesn't distract from the primary motion.
I think this is an important principle in animations. For example, in old video games, most characters' hair will not move as they are running. It feels like their hair are rigid objects sticked to their heads. In recent video games like Tomb Raider, there are video options that enable the movement of characters' hair.
This is really interesting to think about. I'm used to remembering each scene in an animation as the character having 1 general motion. In the case of the squirrel, it would be jumping and not necessarily causing the next action. Just that in the next scene, it's landing or jumping. The fact that i didn't notice goes to show the skill in the animators. They created scenes with secondary motion that doesn't distract from the primary motion.