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Lecture 16: Intro to Animation (53)
ashchu

It's interesting to think about how distinctive a walk can be to characterize a person/character. Something that seems so simple in everyday life describes mood and personality. Some things that need to be taken account step to step are the timing, bounces, and speed. This is an image that talks about walking cycles: https://sites.google.com/site/disasterbot0101/_/rsrc/1507565776576/game-design/12---animated-walk-cycle---50pts/walk_cycle.jpg

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