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Lecture 16: Intro to Animation (71)
tthvar

This relates to a project we worked on in 194-26, where we produced face morphs. Ultimately, face morphing consists of two steps - blending/morphing the shape of two faces and blending the appearance (applying a weight factor in order to come up with intermediate results). You are able to come up with some cool results like what is linked here (https://www.youtube.com/watch?v=67w5CTkxXdA)

JefferyYC

This reminds me of representing emotion in 3 dimensions: valence, arousal, and power. However, I think to create appealing facial expressions artists rely more on trial and error than pre-defined formulas.

lucywan

I always knew about rigging but it never occurred to me that rigging doesn't really work for faces. It's so interesting that we're basically using interpolation to represent muscle movements.

nobugnohair

I wonder if people from different cultures have different facial expressions for the same emotion.

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