I was nerd sniped into the rabbit hole of fluid simulation a while ago and learned about one of the ways that are implemented (Navier-Stokes Equation) which is surprisingly elegant that defines both the continuity and momentum equation.
StephenYangjz
I remember fluid simulations are actually a particularly hard part for game developments. That's why those glass bottles are only empty in many video games. The VR game half life alyx actually had one of the best fluid simulation for bottles, and I found it super interesting and I wonder how was it implemented.
ethanweber
How does one choose the number of particles to use? Also, are there alternative representations than particles that are more efficient or have different pros/cons?
I was nerd sniped into the rabbit hole of fluid simulation a while ago and learned about one of the ways that are implemented (Navier-Stokes Equation) which is surprisingly elegant that defines both the continuity and momentum equation.
I remember fluid simulations are actually a particularly hard part for game developments. That's why those glass bottles are only empty in many video games. The VR game half life alyx actually had one of the best fluid simulation for bottles, and I found it super interesting and I wonder how was it implemented.
How does one choose the number of particles to use? Also, are there alternative representations than particles that are more efficient or have different pros/cons?