You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 18: Color Science (151)
GuardHei

In rendering, normally we want to perform rendering in linear space, but most input textures are stored in gamma space. Therefore, we need to perform a gamma correction on the input color (c^(1/2.2)) to convert them in to linear space first. Then, before outputting the final computation, we need to covert the color back to gamma space.

You must be enrolled in the course to comment