For GL_POINTS (top left), I wonder how we can specify the exact position of each point on the screen. Do we just use the coordinate of the pixel?
How did we arrive to these shape primitives? And had we gone with other shape primitives, how would our visuals look today?
For GL_POINTS (top left), I wonder how we can specify the exact position of each point on the screen. Do we just use the coordinate of the pixel?
How did we arrive to these shape primitives? And had we gone with other shape primitives, how would our visuals look today?