this is a very widely used edge detection kernel in video games, probably due to the fact that the kernel size is relatively small.
In real time rendering, extra information including depth buffer and normal buffer are also used to better detect the edge instead of purely relying on pixel luma.
this is a very widely used edge detection kernel in video games, probably due to the fact that the kernel size is relatively small.
In real time rendering, extra information including depth buffer and normal buffer are also used to better detect the edge instead of purely relying on pixel luma.