You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 20: Image Processing (48)
GuardHei

Many games use this to denoise the low-resolution screen space ambient occlusion result to avoid the occlusion bleeding across the surfaces. However, it is more costly than a regular gaussian blur.

Rishiparikh

That's really interesting from the slides before it makes a lot of sense why bilateral filtering might be useful. It also explains video game graphics, where sometimes the edges and features are very visible, but the details may be smoothened.

You must be enrolled in the course to comment