Many games use this to denoise the low-resolution screen space ambient occlusion result to avoid the occlusion bleeding across the surfaces. However, it is more costly than a regular gaussian blur.
Rishiparikh
That's really interesting from the slides before it makes a lot of sense why bilateral filtering might be useful. It also explains video game graphics, where sometimes the edges and features are very visible, but the details may be smoothened.
Many games use this to denoise the low-resolution screen space ambient occlusion result to avoid the occlusion bleeding across the surfaces. However, it is more costly than a regular gaussian blur.
That's really interesting from the slides before it makes a lot of sense why bilateral filtering might be useful. It also explains video game graphics, where sometimes the edges and features are very visible, but the details may be smoothened.