It's really interesting to think about how proximity and gaze affects facial temperature. This also makes me think about the concept of personal space in VR and how perception with respect to physical sensitivity is handled in VR imaging
Waterstar1
I wonder how graphics will evolve to portray accurately the inaccuracies in human vision, especially since it is different for different individuals. For example, double vision tends to occur at varying distances for different individuals. My vision gets blurry if something gets too close (will they model this, or simply assume everyone has a perfect vision).
It's really interesting to think about how proximity and gaze affects facial temperature. This also makes me think about the concept of personal space in VR and how perception with respect to physical sensitivity is handled in VR imaging
I wonder how graphics will evolve to portray accurately the inaccuracies in human vision, especially since it is different for different individuals. For example, double vision tends to occur at varying distances for different individuals. My vision gets blurry if something gets too close (will they model this, or simply assume everyone has a perfect vision).