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Lecture 22: Virtual Reality (3)
gowenong

Do you see VR or AR having a more tangible impact and widespread adoption over the coming decades? I would think AR would be easier to integrate and overlay on top of the real world

AadithSrinivasan

It's definitely interesting to see that some companies experimented with VR meetings during the pandemic. I think this renewal in interest is very good for the VR field and it would be cool to see the experience become much more seamless in the future.

shreyaskompalli

All this talk of the Metaverse has really hyped up VR, but I personally believe that AR is the far more realistic goal in the near future. Games like Pokemon Go have already experimented with AR in the past, and to me it just seems like a smaller leap in technology to go to AR overlays as opposed to directly to VR.

bernardmc8

It seems like VR (virtual reality) is better for video games or exploring locations that we cannot physically reach in our current place. In this way, virtual reality seems to be more applicable to completely redefining and changing what we see completely. AR (augmented reality) seems to be more applicable to changing how we see the physical world, but it all builds upon the real physical world. Because of this, VR seems like it might be the future for entertainment or education but AR seems like it might become a daily addition morphing how we see the world even as we just walk down the street.

greeknerd1

I wonder if creating a realistic AR experience is harder than creating a realistic VR one--it seems that augmenting objects in AR requires a different set of algorithms than VR altogether.

ethanweber

I view AR and VR as a spectrum with a sliding bar indicating opacity (or how separated from the real-world you are). I think AR (a superset of VR) will be what sticks and will replace phones when the technology is better. Also, hoping that people don't become too disconnected with reality with VR; it seems less human-centric and ethical. Overall and however, I think they have different purposes. VR would be good for remote surgery, exploring places from remotely, etc. On the other hand, AR is a technology to integrate digital content in a more human-friendly way--i.e., looking at digital content in context rather than a 2D projection which is our TV screens, monitors, and phones.

abaqai

While AR AND VR are still in production, getting different tweaks to improve their performance everyday, I wonder if we'll ever see the technology that tricks your brain directly into thinking it's living a whole new reality rather than tricking it through our five senses. We've seen this technology in shows like Black mirror and it's even evident in society with devices like neurolink etc. Essentially, technology that hardness the power to dream!

melodysifry

While there's definitely a lot of hype around both AR and VR, I feel like AR has more immediate potential with consumers- VR as it stands now is less accessible given the fact that you need an expensive headset to experience it at home, and AR has already proven its immediate potential with Pokemon Go blowing up how it did (even though the hype has almost completely fizzled out since then). One cool application of AR I can think of in our daily lives is for "previewing" what new buildings/structures could look like- oftentimes when there's a new big urban construction project, there'll be a printed picture displayed of what the space will look like after the construction project is done, complete with imaginary people going about their business in this new space. I can imagine an AR alternative to this where people could scan a QR code and be able to see what this new space would look like in 3d from their phones

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