I see a big potential in the real estate market. Currently, the virtual tours available are mostly just 360 photos. If we can have VR videos for virtual tours, that would be very convenient.
bernardmc8
Adding on to the applications of VR Video for concerts, recently, over the Covid-19 pandemic lock down, popular American rapper Travis Scott held a virtual concert in the video game Fortnite. This wasn't explicitly VR, though I can imagine some people could have been playing the game with a VR headset. Mostly, what it did was prove that these virtual concerts can be successful, which can be cool as they would be easier to implement in the VR space than a real life concert.
ethanweber
I agree that real estate is prime for VR tours. However, I think improved reconstructions are needed because ideally you can walk around in VR rather than be confined to the viewpoint of where the 360 cameras took the pictures. Most real estate 3D reconstructions have "waypoints" that you can't really deviate from.
alanzhu39
Adding on to these applications, I also remember during the pandemic lock down when UC Berkeley had a virtual campus tour over a reconstruction of the campus on a Minecraft server. I feel that players could also use VR in this situation, and the simplified world model would be able to allow players to have more freedom of movement and circumvent the "waypoints" restriction.
adityaramkumar
VR Video does seem to have a very high memory footprint, even over traditional video. Are there any techniques or research being done to reduce this?
I see a big potential in the real estate market. Currently, the virtual tours available are mostly just 360 photos. If we can have VR videos for virtual tours, that would be very convenient.
Adding on to the applications of VR Video for concerts, recently, over the Covid-19 pandemic lock down, popular American rapper Travis Scott held a virtual concert in the video game Fortnite. This wasn't explicitly VR, though I can imagine some people could have been playing the game with a VR headset. Mostly, what it did was prove that these virtual concerts can be successful, which can be cool as they would be easier to implement in the VR space than a real life concert.
I agree that real estate is prime for VR tours. However, I think improved reconstructions are needed because ideally you can walk around in VR rather than be confined to the viewpoint of where the 360 cameras took the pictures. Most real estate 3D reconstructions have "waypoints" that you can't really deviate from.
Adding on to these applications, I also remember during the pandemic lock down when UC Berkeley had a virtual campus tour over a reconstruction of the campus on a Minecraft server. I feel that players could also use VR in this situation, and the simplified world model would be able to allow players to have more freedom of movement and circumvent the "waypoints" restriction.
VR Video does seem to have a very high memory footprint, even over traditional video. Are there any techniques or research being done to reduce this?