Whenever I try using VR, I actually feel like the image displayed is distorted quite a bit, which makes it feel unrealistic to me. It would be great to see these listed solutions actually begin to be implemented widely so that VR can approach closer to the real image. I do have a question though, why would a piecewise linear projection plane help? Which part of the problem would help with and how do we use it to solve that issue?
melodysifry
This distortion is something I've noticed whenever I've tried on a VR headset. Of the VR systems that are on the market today, which ones if any actually implement the potential solutions listed here on the bottom of the slide?
thecatherinehuang
The VR headsets I've tried have this distortion feature and I wonder if this distortion is what makes VR feel so uncomfortable to use. I wonder if undistorting the image would cause too much lag to be worth it.
Whenever I try using VR, I actually feel like the image displayed is distorted quite a bit, which makes it feel unrealistic to me. It would be great to see these listed solutions actually begin to be implemented widely so that VR can approach closer to the real image. I do have a question though, why would a piecewise linear projection plane help? Which part of the problem would help with and how do we use it to solve that issue?
This distortion is something I've noticed whenever I've tried on a VR headset. Of the VR systems that are on the market today, which ones if any actually implement the potential solutions listed here on the bottom of the slide?
The VR headsets I've tried have this distortion feature and I wonder if this distortion is what makes VR feel so uncomfortable to use. I wonder if undistorting the image would cause too much lag to be worth it.