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Lecture 5: Texture Mapping (8)
ethangnibus

We can "unwrap" a 3d model into a 2d space, then apply a texture to that 2d unwrapped object so that when we "rewrap" the object, the 3d object has the texture applied in the correct position. A really good concept video can be seen here: https://www.youtube.com/watch?v=Y7M-B6xnaEM

phoebeli23

Why are textures mapped to 2D coordinates? Why can't they be mapped directly to 3D coordinates?

Staffrishiu

@phoebeli23 this is because typically, textures we use are 2D images. However, if we had a 3D volume as a texture, the coordinates could definitely be in 3D.

abhim00

Is there a correct way to come up with a texture. Suppose you are are a graphic artist, would you render a plain image and then a texture, and do the mapping described in class?

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