You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 5: Texture Mapping (81)
NKJEW

I've also heard that this is why a lot of filmmakers used to take around similar looking sphere things when shooting on location. Unsurprisingly, having a physical reference object helps CGI artists ensure that their elements look present in the world - with accurate lighting and reflections.

I think nowadays you can use a 360 degree camera to get a similar effect (I've seen this video which also talks a bit more about HDRI), but the principles are still the same. And even in the background of that video you can still see that they have a chrome sphere, probably for a similar purpose.

You must be enrolled in the course to comment