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Lecture 6: Rasterization Pipeline (39)
GuardHei

Nowadays the vertex processing is more complex, including geometry shader, domain shader, and hull shader (the later two are for tessellation).

These extra stages could be used to create fancy effects like winding grass fields and etc.

phoebeli23

Will we be learning about each stage in the pipeline? Where does the original input come from?

Stafftancik

@phoebell23 Yep we will be learning about each stage. The original input can come from a number of sources, typically it is manually specified by an artist using a tool like Blender. There is also an active area of research call photogrammetry that converts photos to 3D models.

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