Lecture 8: Mesh Representations and Geometry Processing (52)
CalArsen
I noticed that the mesh does warp as the quads subdivide more and more from when it was a simpler mesh with the two triangles in it. Does the object still maintain some accuracy when this happens, i.e. does the warping on the mesh create more errors than if it was subdivided differently?
I noticed that the mesh does warp as the quads subdivide more and more from when it was a simpler mesh with the two triangles in it. Does the object still maintain some accuracy when this happens, i.e. does the warping on the mesh create more errors than if it was subdivided differently?