I like the idea of using a quad tree to hierarchically organize the scene. I was thinking, what if there was a search algorithm that could identify the objects in a scene (or groups of objects)? Then, perhaps we could use multiple cores to focus on each object/object group to finish rendering scenes. Is this idea too optimistic?
greeknerd1
I don't understand how reversing the ray can help accelerate the process. Can someone please explain?
I like the idea of using a quad tree to hierarchically organize the scene. I was thinking, what if there was a search algorithm that could identify the objects in a scene (or groups of objects)? Then, perhaps we could use multiple cores to focus on each object/object group to finish rendering scenes. Is this idea too optimistic?
I don't understand how reversing the ray can help accelerate the process. Can someone please explain?