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Lecture 9: Ray Tracing (30)
micahtyong

I like the idea of using a quad tree to hierarchically organize the scene. I was thinking, what if there was a search algorithm that could identify the objects in a scene (or groups of objects)? Then, perhaps we could use multiple cores to focus on each object/object group to finish rendering scenes. Is this idea too optimistic?

greeknerd1

I don't understand how reversing the ray can help accelerate the process. Can someone please explain?

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