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Lecture 1: Introduction (27)
austinapatel

I think ray tracing in video games has the potential to create much more realistic looking environment. NVIDIA has been doing work to make ray tracing work in real time for video games which I think is a very exciting application https://developer.nvidia.com/rtx/ray-tracing. I'm curious what the computational requirements are to make ray tracing happen in a compute-efficient manner.

stexus

As a slight tangential to ray tracing, NVIDIA also has DLSS which can not only improve graphical fidelity but also lower hardware requirements! This is part of their efforts for more "efficient computing" as you have put it.

Staffmcallisterdavid

@austinapatel Thanks for the comment, real-time raytracing is a really interesting development!

One of the biggest contribution that made this possible was better denoising approaches https://developer.nvidia.com/rtx/ray-tracing/rt-denoisers. We'll learn later why ray tracing makes noisy images but no one would be excited to buy a ray tracing graphics card if you didn't have a good denoiser.

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