One of the coolest applications of radiometry is within radio astronomy. It's used a lot in Earth remote sensing, which allows us to acquire information about Earth and other planets without being onsite or having any physical contact. It'll be cool to learn about how we're going to learn about and use radiometry in terms of computer graphics.
adityasingh7311
Since we only consider the particle model of light, does this mean we won't be able to model more wave-like behaviours? For example, I don't believe the diffraction effect that results from a double slit experiment can be entirely captured by a particle model.
jacklishufan
@adityasingh7311. I think this is the correct assumption because the model does not consider the wave behavior of light. However, there have been efforts trying to incorporate wave properties in rendering. In particular, I found two articles on a related topic. They both acknowledge the shortcomings of the ray-based method and propose novel ways to incorporate wave properties of light.
[1] Freniere, E.R., Gregory, G.G. and Hassler, R.A., 1999, September. Edge diffraction in Monte Carlo ray tracing. In Optical design and analysis software (Vol. 3780, pp. 151-157). SPIE.
[2] Oh, Se Baek, et al. "Rendering wave effects with augmented light field." Computer Graphics Forum. Vol. 29. No. 2. Oxford, UK: Blackwell Publishing Ltd, 2010.
One of the coolest applications of radiometry is within radio astronomy. It's used a lot in Earth remote sensing, which allows us to acquire information about Earth and other planets without being onsite or having any physical contact. It'll be cool to learn about how we're going to learn about and use radiometry in terms of computer graphics.
Since we only consider the particle model of light, does this mean we won't be able to model more wave-like behaviours? For example, I don't believe the diffraction effect that results from a double slit experiment can be entirely captured by a particle model.
@adityasingh7311. I think this is the correct assumption because the model does not consider the wave behavior of light. However, there have been efforts trying to incorporate wave properties in rendering. In particular, I found two articles on a related topic. They both acknowledge the shortcomings of the ray-based method and propose novel ways to incorporate wave properties of light.
[1] Freniere, E.R., Gregory, G.G. and Hassler, R.A., 1999, September. Edge diffraction in Monte Carlo ray tracing. In Optical design and analysis software (Vol. 3780, pp. 151-157). SPIE. [2] Oh, Se Baek, et al. "Rendering wave effects with augmented light field." Computer Graphics Forum. Vol. 29. No. 2. Oxford, UK: Blackwell Publishing Ltd, 2010.