What applications have there been to modeling rays outside of the visible spectrum? Are there any applications directly related to computer graphics concepts?
kkoujah
@countermoe Regarding computer graphics, modeling rays outside of the visible spectrum can be directly related to the rendering of scenes that include non-visible light sources and materials that reflect or emit radiation in other wavelengths. The rendering of objects illuminated by ultraviolet light can be simulated to visualize details that are not visible to the human eye. These techniques can be useful in areas such as scientific visualization.
What applications have there been to modeling rays outside of the visible spectrum? Are there any applications directly related to computer graphics concepts?
@countermoe Regarding computer graphics, modeling rays outside of the visible spectrum can be directly related to the rendering of scenes that include non-visible light sources and materials that reflect or emit radiation in other wavelengths. The rendering of objects illuminated by ultraviolet light can be simulated to visualize details that are not visible to the human eye. These techniques can be useful in areas such as scientific visualization.