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Lecture 14: Material Modeling (32)
madssnake

Interestingly, wood is an anisotrophic material, and depending on the wood's material finish, it can increase or decrease the anisotrphic reflectiveness (I guess no finish would have a more diffuse effect like in slide 7?)

jierui-cell

I think a lot of the real-life objects, especially those industrial products, are anisotropic. This is because when those objects are made by machine, it usually goes through a certain direction in an orderly pattern.

kkkhanl

How do we find out the surface normal given some material? I feel like it's easy to tell for large volumes with different faces but it seems like it's more about the texture here

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