I've done some 2D animation in the past and its interesting to me how aligned these animation principles are to the ones I was taught when I was doing 2D animation. We often needed to focus on making our animations dynamic enough so that the audience could tell what was going on often exaggerating movements or expressions or creating shapes that identified with certain attributes (example round = softer character, triangular = harsher character etc.) and its interesting to me how much of this still overlaps into 3D animation and computer graphics in general.
I've done some 2D animation in the past and its interesting to me how aligned these animation principles are to the ones I was taught when I was doing 2D animation. We often needed to focus on making our animations dynamic enough so that the audience could tell what was going on often exaggerating movements or expressions or creating shapes that identified with certain attributes (example round = softer character, triangular = harsher character etc.) and its interesting to me how much of this still overlaps into 3D animation and computer graphics in general.