The bottom curve seems smooth except for the middle point which has a sharper point. I'm curious about how to determine where it should be a smoother keyframe interpolation versus at a harder corner-like point.
adham-elarabawy
What types of splines and continuity constraints exist for different animations? Quintic Hermite, Cubic Hermite, Bezier, C0/C1/C2?
starptr
^ does our knowledge of splines carry over from geometric curves into animations?
The bottom curve seems smooth except for the middle point which has a sharper point. I'm curious about how to determine where it should be a smoother keyframe interpolation versus at a harder corner-like point.
What types of splines and continuity constraints exist for different animations? Quintic Hermite, Cubic Hermite, Bezier, C0/C1/C2?
^ does our knowledge of splines carry over from geometric curves into animations?