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Lecture 18: Intro to Physical Simulation (53)
modatberkeley

Somewhat related to this, I found this video recently and thought it was pretty cool: https://www.youtube.com/watch?v=I5GvwWKkBmg

modatberkeley

In reality, there is so much more than just the equation given in this slide — to maintain balance is a hard task, and I think the video above demonstrates a pretty big achievement.

patrickrz

Maintaining balance and moving "joints" to account for such makes perfect sense in a robotics context but what is the importance in a computer graphics? Our meshes aren't expected to "fall over" unless we animate it as such so is balance instead trying to address an issue of aesthetics?

justin-shao

The concern with balance indirectly plays a role in graphics when we want to create realistic/believable movements. We (the animator/artist) can animate it to do anything with or without regard to physical constraints, but this addresses the "how" when designing movements while realism is a part of our goal.

joeyzhao123

For the part about weight, do animators choose the movements of everything or does software play more of a role for movements relating to physics to be more accurate?

rsha256

I think nowadays software is playing a larger part in simulations and it’s easy to make it so that instead of passing through each other the objects stop upon hitting a surface with somewhat accurate physics

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