My team and I are currently using 3D procedural noise as a way to influence world generation for our final project. It is very interesting how we can take something like Perlin Noise to use as a scaffold for pseudorandom feature generation
My team and I are currently using 3D procedural noise as a way to influence world generation for our final project. It is very interesting how we can take something like Perlin Noise to use as a scaffold for pseudorandom feature generation