You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 5: Texture Mapping (83)
Unicorn53547

If I get it correctly, using mip map normaly require a 33%33\% increase in storage space, as the sum of the areas is 1/4 + 1/16 + 1/64 + ... which converges to 1/3.

rsha256

That math checks out to me, as we sum over 4n4^{-n}.

armaangoel78

And I imagine that if textures are sitting on disk and not in use, we can probably compress them pretty efficiently, which could maybe get us to less than 33%. Though I guess realistically in this case might as well delete them entirely and recalculate when you need them.

You must be enrolled in the course to comment