I understand that cosine law works in most cases but will there be special textures that dont't obey the law?
For example, it obeys cosine^2 law/cosine^3 law or any exponential law only if the light goes weaker as the angle goes larger.
I understand that cosine law works in most cases but will there be special textures that dont't obey the law?
For example, it obeys cosine^2 law/cosine^3 law or any exponential law only if the light goes weaker as the angle goes larger.