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Lecture 6: Rasterization Pipeline (67)
prannaypradeep999

Can any steps in this pipeline be rearranged to produce the same output? Or is this output, like other methods of rotation and reflection we studied previous, dependent on order?

leerach

What are the relative runtimes of each of the steps in the rasterization pipeline? Is there a step that takes longer and bottlenecks the others? It seems that shaded fragments and framebuffer operations would take the longest to process through the pipeline.

akshitdewan

Where did we define the concept of fragments? Is it different from the area covering a pixel in screen space?

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